;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
4       ; Settlers eat (govt <= Monarchy)
4       ; Settlers eat (govt >= Communism)
12      ; City size for first unhappiness at Chieftain level
2       ; Riot factor based on # cities (higher factor lessens the effect)
6       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
20      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
20      ; Communism pays support for all units past this
4       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
5       ; Percent shield penalty for production type change
6       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
50      ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Pratt-Whitney Engine,   1, 0,  Wri, nil, 0, 4    ; AFl         0
90mm T7 Tank Gun,       1, 0,  AFl, nil, 2, 4    ; Alp
New Soviet Bomber,      1, 0,  Cmb, nil, 2, 1    ; Amp
Hispano Mk V Cannon,    1, 0,  Mob, nil, 2, 4    ; Ast
RR Meteor Engine,       1, 0,  Gen, SFl, 0, 4    ; Ato
American Military,      1, 0,  E2,  nil, 2, 0    ; Aut         5
83.4mm 20-pounder Gun,  1, 0,  Ato, nil, 2, 4    ; Ban
Motorised Transport,    1, 0,  nil, nil, 3, 1    ; Bri
Kawasaki Ha-40 Engine,  1, 0,  FP,  nil, 0, 4    ; Bro
Propaganda,             1, 0,  X7,  nil, 1, 1    ; Cer
Rocket Fighter Design,  1, 0,  San, nil, 0, 3    ; Che	       10
Norden Bomb Sight,      1, 0,  Whe, nil, 2, 1    ; Chi
Mass Produced T-34,     1, 0,  Min, nil, 1, 4    ; CoL
Soviet Heavy Tank,      1, 0,  Ldr, nil, 1, 4    ; CA
Red Army Renewal,       1, 0,  Gun, nil, 0, 1    ; Cmb
Red Army Guards,        1, 0,  Cmb, nil, 0, 1    ; Cmn         15
USSR,                   1, 0,  PT,  nil, 0, 1    ; Cmp
Admiral Yamamoto's Plan,1, 0,  Mys, nil, 3, 0    ; Csc
National Defence,       1, 0,  X7,  nil, 1, 1    ; Cst
USA,                    1, 0,  PT,  nil, 2, 0    ; Cor
US Armour Research,     1, 0,  Aut, nil, 1, 4    ; Cur	       20
US War Industry,        1, 0,  Cor, nil, 2, 0    ; Dem
Third Reich,            1, 0,  PT,  nil, 0, 0    ; Eco
Electrification,        1, 0,  nil, nil, 3, 1    ; E1
US Marine Corps,        1, 0,  Dem, nil, 2, 0    ; E2
Heavy Panzer Design I,  5, 0,  Fun, Las, 1, 3    ; Eng         25
Maybach Engine III,     1, 0,  Eng, nil, 0, 4    ; Env
UK Elite Regiments,     1, 0,  Mob, nil, 1, 0    ; Esp
Advanced Unterzeeboot,  1, 0,  U2,  nil, 2, 2    ; Exp
Maybach Engine I,       1, 0,  Fun, nil, 0, 4    ; Feu
Supercharger System,    1, 0,  Iro, nil, 0, 4    ; Fli         30
German Military,        1, 0,  Eco, nil, 0, 0    ; Fun
German-supplied Mausers,1, 0,  The, nil, 2, 3    ; FP
Napier Sabre Engine,    1, 0,  Ast, nil, 0, 4    ; Gen
Communist Partisans,    1, 0,  Cmb, nil, 0, 1    ; Gue
Red Army Officer Purge, 1, 0,  Mas, nil, 0, 1    ; Gun         35
Japanese Medium Tank,   1, 0,  Ref, nil, 1, 3    ; Hor
Japanese Empire,        1, 0,  PT,  nil, 3, 0    ; Ind
Atom Bomb Research III, 1, 0,  NF,  nil, 3, 4    ; Inv
Twin Boom Fuselage,     1, 0,  Aut, nil, 0, 2    ; Iro
B-Stoff Fuel System,    1, 0,  ToG, nil, 0, 3    ; Lab	       40
88mm KwK Gun I,         4, 0,  Met, nil, 2, 3    ; Las
Soviet Diesel Engine II,1, 0,  Mon, nil, 0, 4    ; Ldr
USA: Declaration of War,1, 0,  Eco, nil, 0, 0    ; Lit
Stressed Airframe,      1, 0,  Uni, Rob, 0, 2    ; Too
Atom Bomb Race,         1, 0,  PT,  nil, 3, 4    ; Mag         45
British Heavy Tank,     1, 0,  Ban, nil, 1, 4    ; Map
Soviet Propaganda,      1, 0,  Cmp, nil, 0, 1    ; Mas
88mm KwK Gun II,        1, 0,  Env, nil, 2, 3    ; MP
75mm KwK Gun,           1, 0,  Feu, nil, 2, 3    ; Mat
Medium Panzer Design,   5, 0,  Mat, nil, 1, 3    ; Med         50
Maybach Engine II,      1, 0,  Feu, nil, 0, 4    ; Met
Soviet Diesel Engine I, 1, 0,  Sth, nil, 0, 4    ; Min
Home Defence,           1, 0,  Rep, nil, 1, 0    ; Mob
122mm D-25T Gun,        1, 0,  CoL, nil, 2, 4    ; Mon
Operation Sealwe,      6, 0,  Eco, nil, 0, 0    ; MT          55
Imperial Tactics,       1, 0,  Ind, nil, 3, 0    ; Mys
New Japanese Fighter,   1, 0,  Bro, nil, 0, 2    ; Nav
Atom Bomb Research II,  1, 0,  Pla, nil, 3, 4    ; NF
Naval Tactics,          1, 0,  X7,  nil, 3, 3    ; NP
Wunderwaffen,           1, 0,  Fun, nil, 0, 0    ; Phi	       60
Heavy Panzer Design II, 5, 0,  MP,  nil, 1, 3    ; Phy
Atom Bomb Research I,   1, 0,  Mag, nil, 3, 4    ; Pla
Twice Removed,          1, 0,  no,  no,  1, 1    ; Plu
Axis and Allies,        1, 0,  Plu, nil, 1, 1    ; PT
Jet Fighter Design,     2, 0,  U1,  nil, 1, 2    ; Pot         65
Air Defence I,          1, 0,  X7,  nil, 3, 2    ; Rad
Railroad Network,       1, 0,  nil, nil, 3, 1    ; RR
Advanced Airframe,      1, 0,  Phi, nil, 1, 2    ; Rec
V1 Air Cooling Engine,  1, 0,  War, nil, 0, 4    ; Ref
Industrialisation,      1, 0,  RR,  nil, 3, 1    ; Rfg         70
British Commonwealth,   1, 0,  PT,  nil, 1, 0    ; Rep
US Fighter Bomber,      1, 0,  Fli, nil, 0, 2    ; Rob
Ballistic Missile,      1, 0,  Lab, nil, 0, 3    ; Roc
Walter HWK Engine,      1, 0,  Lab, nil, 0, 3    ; San
Bomber Command,         1, 1,  Mob, nil, 1, 0    ; Sea         75
RAF Heavy Bomber,       1, 0,  X5,  nil, 2, 1    ; SFl
76.2mm F-34 Gun,        1, 0,  Cmp, nil, 2, 4    ; Sth
RAF Fighter Bomber,     1, 0,  Gen, nil, 0, 2    ; SE
Rocket Regiments,       1, 0,  Cmb, nil, 0, 1    ; Stl
New Soviet Fighter,     1, 0,  Cmb, nil, 0, 2    ; Sup         80
US Heavy Tank,          1, 0,  Alp, nil, 1, 4    ; Tac
USA: Declaration of War,2, 0,  Csc, nil, 3, 0    ; The
Rocket Study,           1, 0,  Phi, nil, 0, 3    ; ToG
Lend-Lease Plan,        4, 0,  Aut, nil, 2, 0    ; Tra
US Heavy Bomber,        1, 0,  Chi, nil, 2, 1    ; Uni         85
75mm Type3 X1 Gun,      1, 0,  Mys, nil, 2, 3    ; War
Ford V-8 Engine,        1, 0,  Wri, nil, 0, 4    ; Whe
US Medium Tank,         1, 0,  Cur, nil, 1, 4    ; Wri
War Technology,        -5, 0,  Rfg, nil, 1, 1    ; ...
Jumo Jet Engine,        1, 0,  Rec, nil, 1, 2    ; U1	       90
Electro Engine,         1, 0,  X4,  nil, 2, 2    ; U2
Rolls-Royce Merlin,     1, 0,  Too, nil, 0, 4    ; U3
US Long-Range Fighter,  1, 0,  U3,  nil, 0, 2    ; X1
Air Defence II,         1, 0,  Rad, Phi, 3, 2    ; X2
Air Defence III,        1, 0,  X2,  Inv, 3, 2    ; X3          95
Submarine Advances,     1, 0,  Phi, nil, 2, 2    ; X4
Hydraulic Gun Turrets,  1, 0,  Sea, nil, 2, 1    ; X5
Operation Barbarossa,   4, 0,  Eco, nil, 0, 0    ; X6
Arms Industry,          1, 0,  PT,  nil, 1, 1    ; X7	       99

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,            100, 2,    no,
Army Base,                20, 2,    nil,
Supply Depot,             20, 2,    nil,
Propaganda,               10, 1,    nil,
Light Industry,           20, 2,    RR,
Design Office,            20, 2,    X7,
Politburo,                20, 2,    Cmp,
Anti-Tank Defence,        10, 1,    X7,
Rail Depot,               20, 2,    RR,
Stadium,                  20, 2,    E1,
Air Raid Shelters,        20, 2,    X2,
Aircraft Factory,         20, 3,    Rep,
None,                     20, 0,    no,
Wehrmacht Recruitment,    20, 2,    Fun,
Factory,                  80, 4,    RR,
Industrial Complex,      100, 6,    X7,
Heavy Air Defence,       150, 4,    X3,
None,                     20, 0,    no,
Steel Mill,               60, 2,    RR,
Oil Field,                70, 4,    X7,
Munitions Plant,          80, 2,    Rfg,
Synthetic Fuel Plant,     70, 2,    Rfg,
Subway System,            30, 2,    Bri,
Labour Service,           20, 1,    Rfg,
Skyscrapers,              50, 2,    Cor,
Secret Weapon Complex,    60, 3,    Phi,
Flak Defence,             30, 2,    X3,
Naval Defence,            30, 2,    NP,
Ammunition Plant,         50, 4,    Cor,
Merchant Fleet,           20, 2,    Ind,
Shipyard,                 50, 3,    RR,
Aerodrome,                40, 3,    Rad,
Gulag,                    10, 2,    Cmp,
Royal Navy Base,          40, 2,    Mob,
None,                     30, 0,    no,
None,                     30, 0,    no,
None,                     30, 0,    no,
(City Trade),             60, 0,    Rfg,
Ukraine Wheat Fields,     20, 4,    nil,
Reich Victory Rally,     300, 8,    X6,
Ploiesti Oil Fields,      20, 6,    nil,
Castle Bromwich Factory,  20, 8,    nil,
None,                     20, 0,    no, 
New Reichstag,           300, 8,    MT,
Kremlin,                  20, 6,    nil,
Nihon Kaigun Academy,    300, 10,   Ind,
Schweinfurt Bearing Plant,20, 10,   nil,
OSS Intelligence Agency,  20, 10,   nil,
Krasny Oktyabr Factories, 20, 6,    nil,
Peenemnde Complex,       20, 6,    nil,
San Francisco Shipyards,  20, 6,    nil,
Houses of Parliament,     20, 8,    nil,
None,                     20, 0,    no, 
The Baltic Sea,           20, 0,    nil,
Moscow University,        20, 4,    nil,
Wall Street,              20, 4,    nil,
Braun's Weapon Complex,  400, 10,   Phi, 
New York Metropolis,      20, 10,   nil,
White House,              20, 10,   nil,
Yamamoto's Battleplan,   200, 6,    Csc,
Clydebank Shipyards,      20, 4,    nil, 
Atomic Bomb Project,     400, 10,   Inv,
ULTRA Intelligence HQ,   400, 10,   Rep,
Manned V2 Programme,     500, 10,   Roc,
Defecting Scientists,    400, 6,    Dem,
New Soviet Army,         400, 6,    Cmb,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineers,         nil, 0,  1.,0,  0a,1d,  1h,1f, 25,0,  5, X7,  000000000000000
Fallschirmjger,   nil, 0,  1.,0,  5a,5d,  3h,2f, 20,0,  0, MT,  000000101000001
Airborne Troops,   Fun, 0,  1.,0,  4a,4d,  3h,2f, 15,0,  1, Rad, 000000101000001 
British Infantry,  nil, 0,  1.,0,  4a,4d,  3h,1f, 10,0,  1, Mob, 000000001000000
Red Army,          nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Cmp, 000000001000000
Wehrmacht,         nil, 0,  1.,0,  4a,4d,  2h,2f, 15,0,  0, Fun, 000000001000100
Hawker Typhoon,    nil, 1,  6.,2,  5a,4d,  3h,4f, 15,0,  3, SE,  000000001010001
Spitfire,          nil, 1,  4.,2,  4a,4d,  3h,2f, 10,0,  3, Mob, 000000000010001
Lancaster Bomber,  nil, 1,  8.,4, 18a,2d,  2h,3f, 25,0,  0, SFl, 000000001000001
Partisans,         nil, 0,  1.,0,  4a,4d,  1h,4f,  5,0,  1, Gue, 000001001000010
Infantry,          nil, 0,  0.,0,  4a,4d,  4h,4f,  5,0,  1, no,  000000001000000 
US Marines,        nil, 0,  1.,0,  4a,4d,  2h,4f, 10,0,  0, E2,  000000001000100
Imperial Marines,  nil, 0,  1.,0,  5a,4d,  2h,4f, 10,0,  0, Ind, 000001001000100
GI Infantry,       nil, 0,  1.,0,  4a,4d,  4h,2f, 10,0,  1, Aut, 000000001000000
Panzergrenadiers,  nil, 0,  2.,0,  4a,4d,  3h,2f, 20,0,  1, Fun, 000000001000000
Motor Infantry,    Fun, 0,  2.,0,  4a,4d,  3h,1f, 15,0,  1, Cst, 000000001000000
T-34 Tank,         nil, 0,  2.,0,  6a,6d,  3h,3f, 10,0,  3, CoL, 000000000000000
Sherman Tank,      nil, 0,  2.,0,  6a,6d,  3h,2f, 10,0,  3, Wri, 000000000000000
IL-2 Sturmovik,    nil, 1,  6.,2, 10a,3d,  2h,2f, 15,0,  0, Amp, 000000001000001
Yak Fighter,       nil, 1,  6.,2,  5a,5d,  2h,2f, 10,0,  3, Sup, 000000000010001
PzKw VI Tiger,     nil, 0,  2.,0,  8a,7d,  4h,3f, 30,0,  0, Eng, 000010000000000
Light Tank,        nil, 0,  2.,0,  5a,5d,  3h,2f, 10,0,  0, Cst, 000000000000000
PzKw IV Tank,      nil, 0,  2.,0,  6a,6d,  3h,2f, 20,0,  3, Fun, 000000000000000
AA Battery,        nil, 0,  1.,0,  0a,5d,  3h,1f, 15,0,  1, X2,  010000000000001
Artillery,         nil, 0,  1.,0,  8a,1d,  1h,3f, 10,0,  0, Cst, 000000001000000
88mm Field Gun,    nil, 0,  1.,0, 10a,1d,  1h,4f, 15,0,  0, Fun, 000000001000000
155mm SP Howitzer, nil, 0,  1.,0, 10a,2d,  1h,5f, 15,0,  0, Wri, 000000001000000
Fighter,           Fun, 1,  4.,2,  4a,4d,  1h,2f, 10,0,  3, Cst, 000000000010001
Bomber,            nil, 1,  8.,2, 12a,2d,  2h,2f, 20,0,  0, Cst, 000000001000001
Ju87 Stuka,        nil, 1,  6.,2, 10a,2d,  2h,2f, 10,0,  0, Fun, 000000001000001
Me262 Jet Fighter, nil, 1,  6.,2,  7a,7d,  3h,4f, 25,0,  3, Pot, 000000001010001
Me163 Komet,       nil, 1,  2.,2,  4a,4d,  2h,4f, 20,0,  3, Che, 000000000010001
Me109 Fighter,     nil, 1,  4.,2,  4a,4d,  2h,3f, 10,0,  3, Fun, 000000000010001
Type-3 Chi-Nu,     nil, 0,  2.,0,  6a,6d,  3h,3f, 20,0,  0, Hor, 000000000000000
Churchil Tank,     nil, 0,  2.,0,  7a,7d,  4h,2f, 15,0,  0, Map, 000000000000000
P-38 Lightning,    nil, 1,  6.,2,  6a,4d,  3h,3f, 15,0,  3, Rob, 000000001010001
Super Battleship,  nil, 2,  5.,0, 12a,12d, 4h,1f, 50,0,  2, Cst, 010000001000001
Type XXI U-Boat,   nil, 2,  7.,0, 16a,2d,  3h,2f, 30,0,  2, Exp, 100000000001001
Destroyer,         nil, 2,  6.,0,  6a,6d,  2h,1f, 20,0,  2, Cst, 100000000000000
Cruiser,           nil, 2,  5.,0,  8a,8d,  3h,1f, 30,0,  2, Cst, 000000000000000
Battleship,        nil, 2,  5.,0, 10a,10d, 4h,1f, 40,0,  2, Cst, 000000001000000
Submarine,         nil, 2,  6.,0, 10a,2d,  2h,1f, 20,0,  2, Cst, 100000000001001
Aircraft Carrier,  nil, 2,  5.,0,  0a,8d,  6h,1f, 45,0,  2, Cst, 000000010000001
Freighter,         nil, 2,  5.,0,  0a,2d,  3h,1f, 10,8,  4, Rfg, 000000000000000
Commandos,         nil, 0,  1.,0,  5a,5d,  3h,2f, 20,0,  3, Esp, 000010001000110
Atomic Bomber,     nil, 1, 10.,4, 99a,2d,  2h,3f, 50,0,  0, Inv, 001000000000000
Type 97 Chi-Ha,    nil, 0,  2.,0,  5a,5d,  3h,2f, 15,0,  3, Ind, 000000000000000
A6M2 Zero,         nil, 1,  6.,2,  4a,4d,  2h,3f, 10,0,  3, Ind, 000000000010001
Ki-100 Tony,       nil, 1,  8.,2,  5a,5d,  3h,4f, 20,0,  3, Nav, 000000001010001
I-16 Polikarpov,   nil, 1,  4.,2,  4a,4d,  2h,1f, 10,0,  3, Cmp, 000000000010001
Pershing Tank,     nil, 0,  2.,0,  7a,7d,  4h,3f, 15,0,  0, Tac, 000010000000000
Josef Stalin Tank, nil, 0,  2.,0,  7a,7d,  4h,4f, 15,0,  0, CA,  000000000000000
B-17 Heavy Bomber, nil, 1, 10.,4, 16a,2d,  2h,3f, 25,0,  0, Uni, 000000001000001
P-51 Mustang,      nil, 1,  8.,2,  5a,5d,  3h,3f, 15,0,  3, X1,  000000000010001
D3A Val,           nil, 1,  8.,2,  9a,2d,  2h,2f, 10,0,  0, Ind, 000000001000001
V2 Missile,        nil, 1,  6.,1, 20a,0d,  1h,3f, 15,0,  0, Roc, 001000000000000
PzKw VII Tiger II, nil, 0,  2.,0,  8a,8d,  4h,3f, 35,0,  0, Phy, 000010000000000
Matilda MkII Tank, nil, 0,  2.,0,  5a,6d,  3h,2f, 10,0,  3, Mob, 000000000000000
PzKw V Panther,    nil, 0,  2.,0,  7a,7d,  3h,2f, 25,0,  3, Med, 000000000000000
Katyusha Artillery,nil, 0,  1.,0, 10a,2d,  1h,6f, 10,0,  0, Stl, 000000001000000
Elite Guards,      nil, 0,  1.,0,  5a,5d,  3h,2f, 10,0,  0, Cmn, 000000001000110
Waffen SS,         nil, 0,  1.,0,  5a,5d,  4h,3f, 25,0,  0, Fun, 000010001000110

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 3, 3,   yes, 1, 6,  3,  Pln,   ; Drt
Plains,     1,2,  3,2,0,   yes, 4, 3, 3,   For, 0,24,  3,  Grs,   ; Pln
Grassland,  1,2,  4,2,0,   yes, 6, 3, 3,   For, 0,24,  3,  Hil,   ; Grs
Forest,     2,3,  1,1,0,   Pln, 0, 6, 3,   no,  0, 0,  3,  Grs,   ; For
Hills,      2,4,  1,1,0,   no,  0, 0, 3,   yes, 4, 6,  3,  Pln,   ; Hil
Mountains,  3,5,  0,1,0,   no,  0, 0, 3,   yes, 4, 8,  3,  Hil,   ; Mou
Oil,        2,3,  0,2,15,  no,  0, 0, 0,   no,  0, 0,  0,  Drt,   ; Tun
Frozen,     2,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,12, 3,   For, 0,24,  3,  Pln,   ; Swa
Jungle,     3,3,  2,1,0,   Grs, 0,12, 3,   For, 0,24,  3,  Pln,   ; Jun
Ocean,      1,2,  2,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Produce,    1,2, 30,2,0,
Grassland,  1,2,  2,1,0,
Paper,      2,3,  1,3,0,
Coal,       2,4,  1,6,0,
Iron,       3,6,  0,6,0,
Refinery,   2,2,  0,2,50,
Rocks,      4,4,  0,1,0,
Minerals,   2,3,  1,4,0,
Gems,       2,3,  2,1,10,
Fish,       1,2,  8,1,1,
Rocks,      4,4,  0,1,0,
Agriculture,1,2, 20,2,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,4,1,
Ore,        2,4,  1,6,1,
Gold,       3,6,  0,1,10,
Industry,   2,2,  0,2,50,
Rocks,      4,4,  0,1,0,
Tobacco,    2,2,  1,1,8,
Zinc,       2,3,  2,8,0,
Trade Route,1,2,  2,2,4,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
War Command,    General,     General
Council,        Chairman,    Chairwoman
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Timoshenko,       Livia,           0, 1, 1, Communists,  Communist,   0,  1,  1,     3, Komrade, Komrade,
Yamamoto,    Ishtari,              0, 2, 0, Asian Allies, Asian,      1,  1, -1,     3, Admiral, Admiral
Adolf Hitler,    Maria Theresa,    0, 3, 3, Germans,     German,      1,  1, -1,     3, Fhrer, Fuehres,
Quisling,     Cleopatra,           1, 4, 0, Nazi Allies, Nazis,       0,  0,  1,     4, Chairman, Mistress,
Dwight D. Eisenhower, E. Roosevelt,0, 5, 1, Americans,   American,    1,  1, -1,     3, General, General
Churchill,    Hippolyta,           1, 6, 1, Socialists,  Socialist,   0,  1, -1,     3, General, General
Vlasov, Indira Gandhi,             0, 7, 2, Indians,     Indian,      1,  1, -1,     4, Chairman, Mistress,
Stalin,       Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     3, Komrade, Komrade,
Yamamoto,        Shakala,          0, 2, 0, Asian Allies,Asian,       1,  0,  0,     3, Admiral, Admiral
Mussolini,    Joan of Arc,         0, 3, 3, Fascists,    Fascist,     1,  1,  1,     3, Duce, Fuehres,
Quisling,    Nazca,                0, 4, 0, Nazi Allies, Nazis,       0, -1,  1,     4, Chairman, Mistress,
Nestor Makhno, Wu Zhao,            0, 5, 2, Anarchists,  Anarchist,   0,  0,  1,     3, Leader, Chairperson
Alexander,    Elizabeth I,         1, 6, 3, English,     English,     1,  1, -1,     3, General, General
Vlasov, Bortei,                    0, 7, 0, Russian Allies, Russian,  1,  1, -1,     4, Chairman, Mistress,
Timoshenko,    Boadicea,           1, 1, 0, Communists,  Communist,  -1,  1,  0,     3, Komrade, Komrade,
Yamamoto,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     3, Admiral, Admiral
Mussolini,       Gunnhild,         1, 3, 3, Fascists,    Fascist,     1,  1,  0,     3, Duce, Fuehres,
Carl Mannerheim,    Isabella,      1, 4, 3, Spanish,     Spanish,    -1, -1,  1,     4, Chairman, Mistress,
Nestor Makhno,      Scheherezade,  0, 5, 0, Anarchists,  Anarchist,   0, -1,  0,     3, General, General
Count Bernadote,     Dido,         0, 6, 1, Socialists,  Socialist,   0,  0, -1,     3, General, General
Vlasov, Sacajawea,                 0, 7, 0, Russian Allies, Russian,  0,  0,  0,     4, Chairman, Mistress,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Armaments,
Cloth,
Bearings,
Salt,
Sugar,
Coal,
Steel,
Iron,
Wine,
Ammo,
Grain,
Gasoline,
Ore,
Gold,
Oil,
Petroleum,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Captain   
Major  
Colonel
Brigadier
General 
Field Marshal

@ATTITUDES
Brotherly
Loyal
Trusting
Receptive
Neutral
Distant
Icy
Hostile
Furious

